Joystiq pissed you off? Welcome to the club.
David Jaffe (who gamers view as either a maverick or an ass, depending on who you ask), is the creator of the highly praised video games God of War I & II. However, his newest game, Calling All Cars! for the PS3's PlayStation Network has been getting less-than awesome reviews than those that GOW I & II have gotten.
The game, which initially reported to be set for release tomorrow - May 3rd - for download was reviewed by three of the big game review sites by April 26th – IGN, 1UP and Gamespot. And while IGN and 1UP both gave the game an 8.5 and an 8 respectively, Gamespot gave it a score of 6.7:
Excerpt from the end of the review:
Calling All Cars! has the makings of a fun and exciting multiplayer game, but it feels more like a demo than a full game. With at least double the number of maps, weapons, and cars, this would be worth checking out. As it is now, there's just not enough content to justify spending $10 on this game.
On his blog, Jaffe states his case as to why the review – in his view – is unfair and wrong.
But look, it's a 10 dollar game. And for that you get: the core game (which in multiplayer- which is the point- EVERYONE says is at least fun, and many say is really, really fucking fun). 4 maps, split screen, internet with voice, and 10 cars to unlock. I fail to see how this is a bad deal, especially since if you like the multiplay- and all of the reviewers have- you can play the game for hours (over time) before you burn out. How is this a bad deal for 10 bucks? I just don’t see it. The gamespot review- I think- didn’t seem to like that you could finish the single player game in 20 minutes.
After this defense of his game, gaming blog Joystiq – being, well, Joystiq – made a snarky post about Jaffe reviewing the game’s reviews.
The post continues as an interesting, slightly schizophrenic, view into how a developer deals with watching their baby enter the world. Go ahead Dave, wear that heart on your sleeve, we still think you're a maverick. ... A maverick of caring.
Meanwhile, everyone looking forward to the game wonders why it hasn’t been confirmed for release this week yet. Turns out, Oops! Per Sony, the game's not coming out on May 3rd, and Jaffe makes a post over on the Gaming Age Forums (NeoGAF) confirming this, saying that there are still some bugs that need to worked out, and the game's not ready yet.
Joystiq, of course, snarks that Jaffe is delaying the game because of the bad review(s):
Like a little girl struggling to keep her favorite doll out of the garage sale bin, David Jaffe is returning to the world of Calling All Cars to make some fixes and revise some of the criticisms the title received via reviews, even after announcing that the title has gone gold, according to a post he left on the NeoGAF forums. The title, therefore, has been delayed for an unspecified time.
The bug fixes concern network connection and voice chat issues. Jaffe apologizes, of course, and notes that the previously-mentioned release date was never official. ("Sony was kinda annoyed that I claimed 5/3 as release date," he said.) Would gamers have preferred the game be released on time with a patch promised at a later time? We're leaning towards no, given the importance of multiplayer in the game, although our opinions might sway depending on how long these two "key bugs" take to fix.
Yeah, well, that was more than enough snarkage than Jaffe was willing to put up with from Joystiq, because he promptly goes off on them, and also declares that he's taking his blog and going home:
But for the time being, I'm going to go dark. My stylings have upset some folks within the biz I care very much about and that I can not live with. For me, it's always been silly, stupid fun...you know, giving what I get, talking like alot of folks on geeky message boards do, trash talking,etc. But I guess some folks have taken it to heart and that's not cool for me. End of the day, even the folks who spew much venom my way, I probably would like very much in real life. As I've said before, we're all geeks and if you can't get along with a fellow geek, then what's the point. . . .
But you know, I gotta get off a final parting shot before I go:
TO THE LAME ASS WEBSITE THAT SHALL GO UNNAMED- Fuck you, guys. Go fuck yourselves. What other developer makes a fucking change to a game when a review (IGN's in this case) has a good, valid point and is willing to open the fucking code up at the risk of more bugs to make the game better? Amazing.But hey, you guys are great, you guys rock. I hope Kotaku fucking puts your ass out of business, wanna be fucktards. And if you were actual journalists you would have read the motherfucking quote I posted on NEOGAF where I said because of the two bugs we needed to fix (not because I was afraid of the bargin bin) we had a window of opp. to fix the magnet problem. Assholes...total fucking assholes.
And in the rest of the gaming world? Calling All Cars! isn't being played, but much lolz is still being had.
ETA: The Joystiq response: Was it something we said?