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The Mad Bishounen ([info]jkefka) wrote in [info]fandom_wank,
@ 2013-03-01 08:52:00


Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:mmorpg, social experiment

On internet spaceship political candidacies and social experiments
This is a wank that is going to require some backstory, but please trust me, it's worth it.


EVE online is a relatively small but extremely unique space MMO. It's single-shard, everything that happens is in the same "universe" on one massive server. The developers regard the game as a massive sandbox, and unlike most games, the end-game content is largely dictated by player interactions. Players join together in corporations (think guilds) which then form alliances, and some alliances also band together voltron-style into coalitions. The eternal conflict between these organizations makes the game what it is. This leads to the occasional 3000-person fleet fight or massive political coup.

We're not going to talk about any of that.

We're going to talk about two tiny components of EVE online: Wormholes, and the CSM.

Wormholes and W-space are a particular section of the game that operates by slightly different rules. Suffice it to say, players that live in W-space generally enjoy getting into fights and then going out drinking together, as it were. Within the game, the w-space community is one of the more cohesive.

The Council of Stellar Management or CSM function as player representatives to the developers. The developers established the CSM after certain unfortunate events involving developer-players exploiting the game for their friends and badly broken gameplay decisions that any player could have told them was a bad idea. Over the years, the CSM has come to have increasing influence on the development of the game, generally for the better. Because they often have to give feedback on features that are not even being actively developed, the CSM operates under draconian NDAs.

The CSM is elected annually by the players. There are always many candidates, and a candidate's is dictated by whether they can mobilize a coherent support base. The Wormhole community is a very coherent support base, and in previous elections the wormhole candidates have done very well. This year, the previous wormhole candidate, Two Step, is stepping down, leading to a sort of primary among various potential replacements.


Now, meet Night Beagle.


Night Beagle is an enterprising member of a W-space organization called Insidious Design. Night Beagle posts a thread on the official forums announcing that he will be running for CSM as a wormhole candidate.

Night Beagle has Ideas. In particular, he thinks that the CSM representatives should operate as representatives of a true Athenian Democracy, and put every question to the masses for their decision. On the council of players that has to confer with the developers while under draconian NDAs.

This does not go over well.

Night Beagle is determined to make this work, over the objections of everyone else. He goes to the CSM section of the forums, and faces the objections ofg current member of the CSM and generally intelligent person Two Step. Night Beagle feels the need to explain how the CSM works to the current member of the CSM.

Meanwhile, back in the Wormhole forum, his original candidacy thread marches on. He admits that he has no idea what he's doing, that's the point! We don't need him, we just need to open our minds to truly democratic representation! He gains a supporter in his sockpuppet good friend Sojourner Rover.

Two Step continues to apply Earth Logic to little effect.

There's ample grains of amusement throughout all of the linked threads, including a brief introduction to the concept of ellipses and continued encouragement of constructive criticism.


But let's cut straight to the punchline. It's OK guys, he's not really the least qualified CSM candidate in the history of the game! It was just a social experiment for a research project!

Two Step gives the best possible response:

Jokes on you though, because all of my responses were for a PHD thesis I am writing about terrible political candidates in virtual worlds.

And then, to put icing on the whole thing, the entire Night Beagle debacle has annoyed the rest of the Wormhole community so much that they hunt down his corporation in their home system and destroy them. While it was too late to prevent his candidacy, it seems to have made everyone feel a little better about the whole thing.



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[info]ellensmithee
2013-03-02 03:50 pm UTC (link)
It's a really complex universe, almost a microcosm of the real world in a way, and really good science fiction. I played for a while, but ended up giving my characters to my husband (who's been playing for 6 six years) due to back/knee issues (which made it hard to sit down for longer periods of time), but not from a lack of enjoyment of the game.

(Reply to this)(Parent)(Thread)


[info]redcoast
2013-03-02 06:06 pm UTC (link)
How much grinding is there? (I kind of have ADHD)

(Reply to this)(Parent)(Thread)


[info]ellensmithee
2013-03-02 06:35 pm UTC (link)
I think that depends on what kind of character you build. A trading/industrial focused character would need to do a lot of mining at first and that's basically just sitting around for ages waiting for your cargo hold to fill and it's something you can do while multitasking, though you have to keep an eye out for pirates (it becomes more fun later when you have better ships and better tools). There are also various missions where you fight NPCs or perform other tasks, like retrieving objects or performing courier missions. Some of the missions can take a few hours and if you take too long, they reset and more NPCs are sent.

I think there's probably less grinding for a fighter than for a merchant/manufacturer. You really can't avoid mining for the latter two professions.

(Reply to this)(Parent)


[info]ellensmithee
2013-03-03 08:21 am UTC (link)
EVE also has a two week trial, I believe. Since you mainly only do missions or mine at the beginning, you can try it out before pay for it to see if it's something for you.

(Reply to this)(Parent)(Thread)


[info]ari_
2013-03-03 10:22 am UTC (link)
I tried it out just so I could play with the character generator. I still have a shitload of screenshot of 6 or 7 faces I really liked...

(never actually did one gameplay thing, tho. *g*)

(Reply to this)(Parent)(Thread)


[info]ellensmithee
2013-03-03 10:40 am UTC (link)
The new character generator is supposedly better, but I'm still bitter about losing the one character I managed to create with the old one who ended up looking exactly like Helena Bonham-Carter.

(Reply to this)(Parent)


[info]deliciouschaos
2013-03-04 06:28 pm UTC (link)
You learn skills independently of what you do in game -- they train constantly, one at a time, and the only impact you can have on them is to buy stat modifying implants. Grinding is either for in-game currency or for standings with NPC organizations.

Mining in lieu of missions at the beginning of the game is not really worth it even if you want to do industry and industry alone, since you don't need much in the way of skills to do the lowest levels of missions, after which you can start working your way up the station trading ladder if you really don't want to blow things up. You need the capital to buy the skillbooks for better ships and mining, and plinking away at whatever rocks the better miners have left behind with a mining frigate is slower than just rampaging through some low-level missions.

I highly recommend having at least one toon that is capable of combat, if only for self-defense. One account gets you three toon slots, though you can only train one at once. People who only do industry and can't contribute to PvP or PvE often don't make it very far when they try to find corporations to join.

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